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author | Daniel J Blueman <daniel@quora.org> | 2018-04-02 15:10:35 +0800 |
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committer | Eric Anholt <eric@anholt.net> | 2018-04-09 12:42:08 -0700 |
commit | c0db1b677e1d584fab5d7ac76a32e1c0157542e0 (patch) | |
tree | 4c85b772694f32ef50ff55ac338a9f6020015658 /drivers/gpu/drm/vc4/vc4_validate_shaders.c | |
parent | 5a9f698feb11b198f17b2acebbfe0e2716a3beed (diff) | |
download | linux-c0db1b677e1d584fab5d7ac76a32e1c0157542e0.tar.gz linux-c0db1b677e1d584fab5d7ac76a32e1c0157542e0.tar.bz2 linux-c0db1b677e1d584fab5d7ac76a32e1c0157542e0.zip |
drm/vc4: Fix memory leak during BO teardown
During BO teardown, an indirect list 'uniform_addr_offsets' wasn't being
freed leading to leaking many 128B allocations. Fix the memory leak by
releasing it at teardown time.
Cc: stable@vger.kernel.org
Fixes: 6d45c81d229d ("drm/vc4: Add support for branching in shader validation.")
Signed-off-by: Daniel J Blueman <daniel@quora.org>
Signed-off-by: Eric Anholt <eric@anholt.net>
Reviewed-by: Eric Anholt <eric@anholt.net>
Link: https://patchwork.freedesktop.org/patch/msgid/20180402071035.25356-1-daniel@quora.org
Diffstat (limited to 'drivers/gpu/drm/vc4/vc4_validate_shaders.c')
-rw-r--r-- | drivers/gpu/drm/vc4/vc4_validate_shaders.c | 1 |
1 files changed, 1 insertions, 0 deletions
diff --git a/drivers/gpu/drm/vc4/vc4_validate_shaders.c b/drivers/gpu/drm/vc4/vc4_validate_shaders.c index d3f15bf60900..7cf82b071de2 100644 --- a/drivers/gpu/drm/vc4/vc4_validate_shaders.c +++ b/drivers/gpu/drm/vc4/vc4_validate_shaders.c @@ -942,6 +942,7 @@ vc4_validate_shader(struct drm_gem_cma_object *shader_obj) fail: kfree(validation_state.branch_targets); if (validated_shader) { + kfree(validated_shader->uniform_addr_offsets); kfree(validated_shader->texture_samples); kfree(validated_shader); } |