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authorLinus Torvalds <torvalds@linux-foundation.org>2016-01-17 13:40:25 -0800
committerLinus Torvalds <torvalds@linux-foundation.org>2016-01-17 13:40:25 -0800
commit984065055e6e39f8dd812529e11922374bd39352 (patch)
treea8f1bcbd81e0fadce0cef39ab5ce09ab84b261fe /drivers/gpu/drm/vc4/vc4_irq.c
parent12768c1e2c83b05ea1658470045789a14b6edf4c (diff)
parent1df59b8497f47495e873c23abd6d3d290c730505 (diff)
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Merge branch 'drm-next' of git://people.freedesktop.org/~airlied/linux
Pull drm updates from Dave Airlie: "This is the main drm pull request for 4.5. I don't think I've missed anything too major, I'm mostly back at work now but I'll probably get some sleep in 5 years time. Summary: New drivers: - etnaviv: GPU driver for the 3D core on the Vivante core used in numerous ARM boards. Highlights: Core: - Atomic suspend/resume helpers - Move the headers to using userspace friendlier types. - Documentation updates - Lots of struct_mutex removal. - Bunch of DP MST fixes from AMD. Panel: - More DSI helpers - Support for some new basic panels i915: - Basic Kabylake support - DP link training and detect code refactoring - fbc/psr fixes - FIFO underrun fixes - SDE interrupt handling fixes - dma-buf/fence support in pageflip path. - GPU side for MST audio support radeon/amdgpu: - Drop UMS support - GPUVM/Scheduler optimisations - Initial Powerplay support for Tonga/Fiji/CZ/ST - ACP audio prerequisites nouveau: - GK20a instmem improvements - PCIE link speed change support msm: - DSI support for msm8960/apq8064 tegra: - Host1X support for Tegra210 SoC vc4: - 3D acceleration support armada: - Get rid of struct mutex tda998x: - Atomic modesetting support - TMDS clock limitations omapdrm: - Atomic modesetting support - improved TILER performance rockchip: - RK3036 VOP support - Atomic modesetting support - Synopsys DW MIPI DSI support exynos: - Runtime PM support - of_graph binding for DP panels - Cleanup of IPP code - Configurable plane support - Kernel panic fixes at release time" * 'drm-next' of git://people.freedesktop.org/~airlied/linux: (711 commits) drm/fb_cma_helper: Remove implicit call to disable_unused_functions drm/amdgpu: add missing irq.h include drm/vmwgfx: Fix a width / pitch mismatch on framebuffer updates drm/vmwgfx: Fix an incorrect lock check drm: nouveau: fix nouveau_debugfs_init prototype drm/nouveau/pci: fix check in nvkm_pcie_set_link drm/amdgpu: validate duplicates first drm/amdgpu: move VM page tables to the LRU end on CS v2 drm/ttm: add ttm_bo_move_to_lru_tail function v2 drm/ttm: fix adding foreign BOs to the swap LRU drm/ttm: fix adding foreign BOs to the LRU during init v2 drm/radeon: use kobj_to_dev() drm/amdgpu: use kobj_to_dev() drm/amdgpu/cz: force vce clocks when sclks are forced drm/amdgpu/cz: force uvd clocks when sclks are forced drm/amdgpu/cz: add code to enable forcing VCE clocks drm/amdgpu/cz: add code to enable forcing UVD clocks drm/amdgpu: fix lost sync_to if scheduler is enabled. drm/amd/powerplay: fix static checker warning for return meaningless value. drm/sysfs: use kobj_to_dev() ...
Diffstat (limited to 'drivers/gpu/drm/vc4/vc4_irq.c')
-rw-r--r--drivers/gpu/drm/vc4/vc4_irq.c210
1 files changed, 210 insertions, 0 deletions
diff --git a/drivers/gpu/drm/vc4/vc4_irq.c b/drivers/gpu/drm/vc4/vc4_irq.c
new file mode 100644
index 000000000000..b68060e758db
--- /dev/null
+++ b/drivers/gpu/drm/vc4/vc4_irq.c
@@ -0,0 +1,210 @@
+/*
+ * Copyright © 2014 Broadcom
+ *
+ * Permission is hereby granted, free of charge, to any person obtaining a
+ * copy of this software and associated documentation files (the "Software"),
+ * to deal in the Software without restriction, including without limitation
+ * the rights to use, copy, modify, merge, publish, distribute, sublicense,
+ * and/or sell copies of the Software, and to permit persons to whom the
+ * Software is furnished to do so, subject to the following conditions:
+ *
+ * The above copyright notice and this permission notice (including the next
+ * paragraph) shall be included in all copies or substantial portions of the
+ * Software.
+ *
+ * THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR
+ * IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY,
+ * FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL
+ * THE AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER
+ * LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING
+ * FROM, OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS
+ * IN THE SOFTWARE.
+ */
+
+/** DOC: Interrupt management for the V3D engine.
+ *
+ * We have an interrupt status register (V3D_INTCTL) which reports
+ * interrupts, and where writing 1 bits clears those interrupts.
+ * There are also a pair of interrupt registers
+ * (V3D_INTENA/V3D_INTDIS) where writing a 1 to their bits enables or
+ * disables that specific interrupt, and 0s written are ignored
+ * (reading either one returns the set of enabled interrupts).
+ *
+ * When we take a render frame interrupt, we need to wake the
+ * processes waiting for some frame to be done, and get the next frame
+ * submitted ASAP (so the hardware doesn't sit idle when there's work
+ * to do).
+ *
+ * When we take the binner out of memory interrupt, we need to
+ * allocate some new memory and pass it to the binner so that the
+ * current job can make progress.
+ */
+
+#include "vc4_drv.h"
+#include "vc4_regs.h"
+
+#define V3D_DRIVER_IRQS (V3D_INT_OUTOMEM | \
+ V3D_INT_FRDONE)
+
+DECLARE_WAIT_QUEUE_HEAD(render_wait);
+
+static void
+vc4_overflow_mem_work(struct work_struct *work)
+{
+ struct vc4_dev *vc4 =
+ container_of(work, struct vc4_dev, overflow_mem_work);
+ struct drm_device *dev = vc4->dev;
+ struct vc4_bo *bo;
+
+ bo = vc4_bo_create(dev, 256 * 1024, true);
+ if (!bo) {
+ DRM_ERROR("Couldn't allocate binner overflow mem\n");
+ return;
+ }
+
+ /* If there's a job executing currently, then our previous
+ * overflow allocation is getting used in that job and we need
+ * to queue it to be released when the job is done. But if no
+ * job is executing at all, then we can free the old overflow
+ * object direcctly.
+ *
+ * No lock necessary for this pointer since we're the only
+ * ones that update the pointer, and our workqueue won't
+ * reenter.
+ */
+ if (vc4->overflow_mem) {
+ struct vc4_exec_info *current_exec;
+ unsigned long irqflags;
+
+ spin_lock_irqsave(&vc4->job_lock, irqflags);
+ current_exec = vc4_first_job(vc4);
+ if (current_exec) {
+ vc4->overflow_mem->seqno = vc4->finished_seqno + 1;
+ list_add_tail(&vc4->overflow_mem->unref_head,
+ &current_exec->unref_list);
+ vc4->overflow_mem = NULL;
+ }
+ spin_unlock_irqrestore(&vc4->job_lock, irqflags);
+ }
+
+ if (vc4->overflow_mem)
+ drm_gem_object_unreference_unlocked(&vc4->overflow_mem->base.base);
+ vc4->overflow_mem = bo;
+
+ V3D_WRITE(V3D_BPOA, bo->base.paddr);
+ V3D_WRITE(V3D_BPOS, bo->base.base.size);
+ V3D_WRITE(V3D_INTCTL, V3D_INT_OUTOMEM);
+ V3D_WRITE(V3D_INTENA, V3D_INT_OUTOMEM);
+}
+
+static void
+vc4_irq_finish_job(struct drm_device *dev)
+{
+ struct vc4_dev *vc4 = to_vc4_dev(dev);
+ struct vc4_exec_info *exec = vc4_first_job(vc4);
+
+ if (!exec)
+ return;
+
+ vc4->finished_seqno++;
+ list_move_tail(&exec->head, &vc4->job_done_list);
+ vc4_submit_next_job(dev);
+
+ wake_up_all(&vc4->job_wait_queue);
+ schedule_work(&vc4->job_done_work);
+}
+
+irqreturn_t
+vc4_irq(int irq, void *arg)
+{
+ struct drm_device *dev = arg;
+ struct vc4_dev *vc4 = to_vc4_dev(dev);
+ uint32_t intctl;
+ irqreturn_t status = IRQ_NONE;
+
+ barrier();
+ intctl = V3D_READ(V3D_INTCTL);
+
+ /* Acknowledge the interrupts we're handling here. The render
+ * frame done interrupt will be cleared, while OUTOMEM will
+ * stay high until the underlying cause is cleared.
+ */
+ V3D_WRITE(V3D_INTCTL, intctl);
+
+ if (intctl & V3D_INT_OUTOMEM) {
+ /* Disable OUTOMEM until the work is done. */
+ V3D_WRITE(V3D_INTDIS, V3D_INT_OUTOMEM);
+ schedule_work(&vc4->overflow_mem_work);
+ status = IRQ_HANDLED;
+ }
+
+ if (intctl & V3D_INT_FRDONE) {
+ spin_lock(&vc4->job_lock);
+ vc4_irq_finish_job(dev);
+ spin_unlock(&vc4->job_lock);
+ status = IRQ_HANDLED;
+ }
+
+ return status;
+}
+
+void
+vc4_irq_preinstall(struct drm_device *dev)
+{
+ struct vc4_dev *vc4 = to_vc4_dev(dev);
+
+ init_waitqueue_head(&vc4->job_wait_queue);
+ INIT_WORK(&vc4->overflow_mem_work, vc4_overflow_mem_work);
+
+ /* Clear any pending interrupts someone might have left around
+ * for us.
+ */
+ V3D_WRITE(V3D_INTCTL, V3D_DRIVER_IRQS);
+}
+
+int
+vc4_irq_postinstall(struct drm_device *dev)
+{
+ struct vc4_dev *vc4 = to_vc4_dev(dev);
+
+ /* Enable both the render done and out of memory interrupts. */
+ V3D_WRITE(V3D_INTENA, V3D_DRIVER_IRQS);
+
+ return 0;
+}
+
+void
+vc4_irq_uninstall(struct drm_device *dev)
+{
+ struct vc4_dev *vc4 = to_vc4_dev(dev);
+
+ /* Disable sending interrupts for our driver's IRQs. */
+ V3D_WRITE(V3D_INTDIS, V3D_DRIVER_IRQS);
+
+ /* Clear any pending interrupts we might have left. */
+ V3D_WRITE(V3D_INTCTL, V3D_DRIVER_IRQS);
+
+ cancel_work_sync(&vc4->overflow_mem_work);
+}
+
+/** Reinitializes interrupt registers when a GPU reset is performed. */
+void vc4_irq_reset(struct drm_device *dev)
+{
+ struct vc4_dev *vc4 = to_vc4_dev(dev);
+ unsigned long irqflags;
+
+ /* Acknowledge any stale IRQs. */
+ V3D_WRITE(V3D_INTCTL, V3D_DRIVER_IRQS);
+
+ /*
+ * Turn all our interrupts on. Binner out of memory is the
+ * only one we expect to trigger at this point, since we've
+ * just come from poweron and haven't supplied any overflow
+ * memory yet.
+ */
+ V3D_WRITE(V3D_INTENA, V3D_DRIVER_IRQS);
+
+ spin_lock_irqsave(&vc4->job_lock, irqflags);
+ vc4_irq_finish_job(dev);
+ spin_unlock_irqrestore(&vc4->job_lock, irqflags);
+}